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Title here
Level Designer TekilaWorks | Madrid
Level Designer
Description:

Tequila Works is an independent games developer, based in sunny and festive Madrid, Spain. Following the success of our last game Deadlight, Tequila Works is now working on Rime, Sony's first party PS4 project... and we want YOU! Join a team of industry professionals that come from Blizzard Entertainment, EA, MercurySteam Entertainment, Pyro Studios, Sony Computer Entertainment Europe, Pixar and Disney.

We are looking for a talented Level Designer with experience in developing top-quality games. Duties include creating interesting and dynamic levels & mechanics, being an evangelist for Level Design and participating in level design meetings. The ideal candidate will have proven experience in level design, outstanding people and leadership skills, and have the ability to create a vision for levels and help drive them to completion.

Responsibilities:

· Conceptualize, build, script, and tune levels for the game.
· Work with the Creative Lead and the design team to develop and manage the overall beat chart by which the front-to-back game experience is crafted. · Prototype, analyze and critique game designs and levels. Accept constructive critics from others to improve your levels.
· Work together with artists and programmers to create levels that set new higher standards of quality.
· Communicate and argument your design decisions based on the vision created by the team.
· Mentor other designers, and lead the process by which the levels will be executed.
· Help finalize the game mechanics by whiteboxing and prototyping environments in which those mechanics will be used.
· Own the overall gameplay execution in those levels, and be able to work collaboratively with art, animation, audio, engineering, and design to create memorable experiences.
· Drive design by taking the initiative to bring parties together to execute on the vision for the levels.
· Respond to feedback in a timely fashion.
· Proactively seek for issues, new tools and game critics, and present constructive ideas and suggestions for solutions on how to improve them.

Requirements:

· Must have 3+ years of experience in level design. At least 2 shipped game titles.
· Extensive understanding of and proven experience with 3D level design tools (UnrealEd, Kismet, Matinee, Maya, Max, Hammer, Radiant or similar 3D editor). Actual levels created by you with these engines is a must.
· Previous experience and interest with gameplay scripting or high level programming languages.
· Thorough knowledge of the game development process.
· Works well under deadlines.
· Strong verbal and written communication skills.
· Passion for gaming and entertainment.
· Motivated, self-starter, creative thinker, ability to work alone or as part of a team.
· Samples of previous works -videos, screenshots, saved games, game design docs, etc. that accurately illustrate your levels; please do not include original ideas for new games-.
· Creativity and enthusiasm.
Bonus Qualifications:

· Previous experience making single-player and/or multiplayer levels.
· Ability to generate stories about the second-to-second gameplay, and logically decompose the construction (under the hood) of these stories using the tools.
· Previous experience leading other designers, providing them with metrics and rules, and inspiring them to greatness.
· Some artistic background, formal or otherwise, 2D or 3D. Understanding of lighting, texturing, architecture and other elements required to create visually unique levels.
· Experience with Unreal Engine. Understanding of UE4.
· Narrative design experience will be highly valuated.
· Conocimiento del idioma Español.

* Send you CV to jobs@tequilaworks.com , and don't forget including the job you are applying to in the subject of the mail ("Level Designer").

Location: Madrid | Spain